#include "unicode.h" /* * Sample implementation from Unicode home page. * http://www.stonehand.com/unicode/standard/fss-utf.html */ struct utf8_table { int cmask; int cval; int shift; long lmask; long lval; }; static struct utf8_table utf8_table[] = { {0x80, 0x00, 0*6, 0x7F, 0, /* 1 byte sequence */}, {0xE0, 0xC0, 1*6, 0x7FF, 0x80, /* 2 byte sequence */}, {0xF0, 0xE0, 2*6, 0xFFFF, 0x800, /* 3 byte sequence */}, {0xF8, 0xF0, 3*6, 0x1FFFFF, 0x10000, /* 4 byte sequence */}, {0xFC, 0xF8, 4*6, 0x3FFFFFF, 0x200000, /* 5 byte sequence */}, {0xFE, 0xFC, 5*6, 0x7FFFFFFF, 0x4000000, /* 6 byte sequence */}, {0, /* end of table */} }; int utf8_mbtowc(wchar_t *p, const char *s, int n) { wchar_t l; int c0, c, nc; struct utf8_table *t; nc = 0; c0 = *s; l = c0; for (t = utf8_table; t->cmask; t++) { nc++; if ((c0 & t->cmask) == t->cval) { l &= t->lmask; if (l < t->lval) return -nc; *p = l; return nc; } if (n <= nc) return 0; s++; c = (*s ^ 0x80) & 0xFF; if (c & 0xC0) return -nc; l = (l << 6) | c; } return -nc; } int utf8_mbstowcs(wchar_t *pwcs, const char *s, int n) { wchar_t *op; const char *ip; int size; op = pwcs; ip = s; while (*ip && n > 0) { if (*ip & 0x80) { size = utf8_mbtowc(op, ip, n); if (size == -1) { /* Ignore character and move on */ ip++; n--; } else { op += size; ip += size; n -= size; } } else { *op++ = *ip++; } } return (op - pwcs); } int utf8_wctomb(char *s, wchar_t wc, int maxlen) { long l; int c, nc; struct utf8_table *t; if (s == 0) return 0; l = wc; nc = 0; for (t = utf8_table; t->cmask && maxlen; t++, maxlen--) { nc++; if (l <= t->lmask) { c = t->shift; *s = t->cval | (l >> c); while (c > 0) { c -= 6; s++; *s = 0x80 | ((l >> c) & 0x3F); } return nc; } } return -1; } int utf8_wcstombs(char *s, const wchar_t *pwcs, int maxlen) { const wchar_t *ip; char *op; int size; op = s; ip = pwcs; while (*ip && maxlen > 0) { if (*ip > 0x7f) { size = utf8_wctomb(op, *ip, maxlen); if (size == -1) { /* Ignore character and move on */ maxlen--; } else { op += size; maxlen -= size; } } else { *op++ = (char) *ip; } ip++; } return (op - s); }